Minecraft Seed Map — 3D Seed Viewer & Finder for Java and Bedrock
Datapack· active
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Overlays▾
Biomes
Grid
Slime Chunks
Stronghold Rings
Terrain Shadingzoom in
Structures0 selected▾
Only a few structures stay accurate in datapack mode.
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Structures
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Settings
advanced
Map rotationrequires reload
Allows you to rotate the map via Shift+Alt+Drag or two-finger rotation gestures on touch devices.
Fade in biomessoon
Biome tiles fade in instead of popping into place when loaded.
Copy teleport command
Include '/tp' when copying coordinates to the clipboard.
Concurrencyrequires reload
Number of concurrent web workers to load map data. A higher number may improve performance, but may also increase usage of system resources and battery.
8
World border
Renders a border outline on the map at the given center + size.
Right panel — Seed Finder (multi-criterion AND search)
Bottom-left — live status (seed, dimension, camera)
Bottom-right — scale "1px = Nm" + ruler
URL hash auto-syncs seed + cam + zoom + filters; copy from address bar to share
Seed Finder Tips
Use rare constraints first, then add common structures around them.
Strongholds
128 total, in 8 rings. Ring 1 starts around 1,280-2,816 blocks from spawn.
Strongholds do not generate under Ocean biomes.
Structures
Many structures have biome rules: Witch Hut needs Swamp, Igloo needs Snowy, Desert Pyramid needs Desert.
Village placement is grid-spaced; two villages of the same type rarely sit in adjacent chunks.
Pillager Outpost cannot be too close to a Village.
Ocean Monument needs Deep Ocean around it.
Ancient City, End City, and Nether Fortress require the matching dimension.
Trial Chamber requires 1.21+ and Trail Ruins requires 1.20+.
Biomes
Lush Caves, Dripstone Caves, Deep Dark, and Sulfur Caves (26.2+) are underground-only. Search at Underground or Y -51.
Mushroom Fields is rare; expect longer searches.
M biome variants are rarer than their base biome.
Speed tip: start with the rarest criterion and radius 2k-4k. If 30s returns 0 hits, the rule is probably too strict.
Strongholds
Bedrock has exactly 1 stronghold per world, ring 640-1,152 blocks. Searching for 2 strongholds is impossible.
Structures
Biome and grid rules are similar to Java, but fewer structure types are available.
Trial Ruins needs 1.20+, Trial Chamber needs 1.21+, and Ancient City needs 1.19+.
26.0-26.32 share the same RNG path; picking any of those versions gives identical supported finder results.
Witch Hut needs Swamp, Ocean Monument needs Deep Ocean, and Pillager Outpost is not near Village.
Buried Treasure appears on Beach and Stony Shore only.
Biomes
3D biome searches use the same Y-height idea as Java.
Bedrock biome layout differs from Java; do not expect identical seeds across editions.
Speed tip: Bedrock searches are usually faster because the supported structure set is smaller.
Good starter searches (both editions)
Village near spawn · Ruined Portal + Village ≤ 1k · Pillager Outpost + Mansion ≤ 3k · Ocean Monument + Shipwreck ≤ 1.5k.
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Saved Seeds
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Datapacks experimental
📁
Drag a worldgen datapack ZIP here
or click to select a file
Seed map for datapacks may have inaccuracies and only supports
Java 1.20+ overworld with multi-noise biome generators.
Try: Terralith,
Tectonic,
Continents,
Lithosphere.
👋 Drag to pan · scroll to zoom · click 🎲 for random seed · press ? for full help
Seed Finder
Finder tools are disabled in datapack mode.
Idle
Java 1.21.x · candidate spawn positions — may land in a cave. Buried-vein candidates are exact; small/medium/large show 1 candidate per chunk.
Idle
Idle
Preview a worldgen datapack — Terralith, Tectonic and friends. The pack is read in your browser; nothing is uploaded.
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