- Version
- Java 26.2
+11
26.226.1.226.1.126.11.21.111.21.101.21.91.21.81.21.71.21.61.21.51.21.4 - Spawn
- -312, 760
- Spawn biome
- Jungle
You spawn directly on a modest jungle island, with your first structures just a short swim away. An Ocean Ruin lies about 91 blocks from your starting point, offering an immediate underwater scavenging opportunity. If you're looking for early resources, an Amethyst Geode is also about 91 blocks away.
While the island itself is not massive, it provides a solid initial foothold. The true appeal of this seed lies in its aquatic neighbors and the quick access to various early-game structures. You will be able to start exploring underwater features almost immediately, setting a clear path for your early game.
Beyond the immediate surroundings, a Buried Treasure is about 95 blocks away, and a Mineshaft can be found about 147 blocks out. For those interested in later-game challenges, Trial Chambers are about 229 blocks away, making them a relatively short journey for a significant reward.
What you land in
You land in a Jungle biome at surface height y=71, on a relatively small island. The terrain is mostly flat around your spawn point, with a few trees providing immediate wood. You will find yourself right by the ocean, with water in arm's reach for fishing or boat travel.
Structures nearest to spawn
This seed places several helpful structures surprisingly close to your spawn. You will find an Ocean Ruin, an Amethyst Geode, and Buried Treasure all within about 100 blocks, perfect for an early resource boost. Further out, Trial Chambers are about 229 blocks away, offering a distinct challenge.
| Structure | Coordinates (X, Z) | Blocks from spawn |
|---|---|---|
| Ocean Ruin | -224, 736 |
91 |
| Amethyst Geode | -327, 670 |
91 |
| Buried Treasure | -231, 809 |
95 |
| Mineshaft | -368, 624 |
147 |
| Shipwreck | -288, 944 |
186 |
| Ruined Portal | -432, 912 |
194 |
| Trial Chambers | -448, 576 |
229 |
| Ocean Monument | -736, 672 |
433 |
| Village | 16, 48 |
784 |
| Desert Well | 651, 955 |
983 |
| Trail Ruins | 608, 1,408 |
1,125 |
| Ancient City | -144, 1,920 |
1,172 |
| Desert Pyramid | 1,104, 304 |
1,488 |
| Pillager Outpost | -1,712, -336 |
1,778 |
| Woodland Mansion | -1,904, 3,216 |
2,927 |
| Stronghold | 804, 1,460 |
1,317 |
Nearest instance of each type inside a 5,000-block box centred on spawn. Coordinates are the structure's origin; ancient cities and mineshafts sit far below the surface.
Biome mix around spawn
Your spawn island is a Jungle biome, though it only makes up a small portion of the surrounding area. Lukewarm Ocean and Deep Lukewarm Ocean biomes dominate the waters near spawn, covering a significant share. You will also find Beaches, Forests, and Rivers within about 75 blocks, providing some variety for resource gathering.
| Biome | Share | Nearest patch (blocks) | |
|---|---|---|---|
| Lukewarm Ocean | 28.7% | 64 | |
| Deep Lukewarm Ocean | 24.2% | 192 | |
| Deep Ocean | 13.6% | 358 | |
| Ocean | 8.9% | 320 | |
| Beach | 4.4% | 45 | |
| Savanna | 3.6% | 115 | |
| Warm Ocean | 3.2% | 903 | |
| River | 2.9% | 72 | |
| Plains | 2.5% | 115 | |
| Jungle | 2.4% | 0 | |
| Forest | 2.2% | 32 |
Surface biome sampled on a grid across a 2,048×2,048 block box centred on spawn. Biomes under 1% share are omitted, except the biome you spawn in.
Is this seed for you?
This seed is ideal for players who enjoy aquatic exploration and getting to structures quickly. If you like starting on an island and venturing into the ocean depths, or you want to tackle Trial Chambers relatively early in your game, this seed offers a solid start. It encourages immediate exploration rather than extensive land-based settlement.
Worth it for
- Ocean Ruin about 91 blocks away — immediate underwater loot.
- Amethyst Geode about 91 blocks away — easy access to geodes.
- Buried Treasure about 95 blocks away — quick treasure hunting.
- Trial Chambers about 229 blocks away — early access to a major structure.
Worth knowing
- Small spawn island — limited initial land area.
- Nearest village a long 784-block trip — no quick villager trading.
- No dramatic mountains near spawn — relatively flat starting terrain.