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Spawn on a Beach with a Village Nearby

A quick village start with a Mineshaft and Shipwreck around the corner.

An aerial view shows several small, flat islands covered in sparse trees and sand, surrounded by vast, deep blue ocean.
3D fly-over of the world around spawn, rendered from the seed. Click to open it in the interactive 3D map.
Version
Java 26.2
+11
26.226.1.226.1.126.11.21.111.21.101.21.91.21.81.21.71.21.61.21.51.21.4
Spawn
-216, -744
Spawn biome
Beach
Seed 364757491720719830

You spawn directly on a Beach at y=65, with a Village just about 157 blocks away, making for a very quick start. Nearby, a Mineshaft lies about 91 blocks from spawn, and a Shipwreck about 126 blocks away, offering early resources.

Structures nearest to spawn

StructureCoordinates (X, Z)Blocks from spawn
💜 Amethyst Geode ← W-253, -749 37
⛏️ Mineshaft ↑ N-240, -832 91
⚓ Shipwreck ↙ SW-288, -640 126
🏘️ Village ← W-368, -784 157
🌊 Ocean Ruin ↓ S-224, -464 280
💰 Buried Treasure ← W-519, -759 303
🌋 Ruined Portal ↙ SW-480, -576 313
⚔️ Trial Chambers ↖ NW-496, -944 344
🗿 Jungle Temple ↑ N-240, -1,392 648
🏺 Trail Ruins ↑ N-160, -1,408 666
🗼 Pillager Outpost → E1,040, -1,184 1,331
⛲ Desert Well ↓ S-214, 612 1,356
🐪 Desert Pyramid ↘ SE352, 528 1,393
🔱 Ocean Monument ↙ SW-1,760, 672 2,095
🏚️ Ancient City ↗ NE1,616, -2,160 2,315
❄️ Igloo ↗ NE1,616, -2,992 2,900
🧿 Stronghold ↙ SW-1,260, 260 1,448

Nearest instance of each type inside a 5,000-block box centred on spawn. Coordinates are the structure's origin; ancient cities and mineshafts sit far below the surface.

Biome mix around spawn

BiomeShareNearest patch (blocks)
Warm Ocean 30.1% 96
Lukewarm Ocean 25% 32
Ocean 9.7% 648
Jungle 6.2% 334
Plains 4.3% 132
Savanna 3.9% 160
Forest 3.7% 32
River 3.7% 72
Beach 3.3% 0
Deep Lukewarm Ocean 3% 143
Deep Ocean 2.5% 755
Desert 2.1% 588

Surface biome sampled on a grid across a 2,048×2,048 block box centred on spawn. Biomes under 1% share are omitted, except the biome you spawn in.

Is this seed for you?

Players seeking a fast village start with easy access to common early-game structures.