- Version
- Java 26.3
- Spawn
- 8, 8
- Spawn biome
- Desert
You spawn on sand at y=74 with a lake in view, and a tree-covered ridge of Wooded Badlands starts about 64 blocks away. Warm Ocean is about 72 blocks off, and the first village sits about 309 blocks east. Trial Chambers are only about 91 blocks out, so early loot is quick.
The ground is mostly sand, so wood is the early chore.
Structures nearest to spawn
| Structure | Coordinates (X, Z) | Blocks from spawn |
|---|---|---|
| ๐ Amethyst Geode | โ E43, 3 |
35 |
| โ๏ธ Trial Chambers | โ SE64, 80 |
91 |
| โ Shipwreck | โ S48, 112 |
111 |
| โ๏ธ Mineshaft | โ E144, 64 |
147 |
| ๐๏ธ Village | โ E304, 96 |
309 |
| โฒ Desert Well | โ SE195, 338 |
379 |
| ๐ Ruined Portal | โ SE368, 160 |
391 |
| ๐ช Desert Pyramid | โ NW-288, -288 |
419 |
| ๐ Ocean Ruin | โ SW-256, 368 |
446 |
| ๐ผ Pillager Outpost | โ E512, 208 |
542 |
| โบ Abandoned Camp | โ N288, -1,040 |
1,085 |
| ๐บ Trail Ruins | โ NW-1,056, -544 |
1,199 |
| ๐ฑ Ocean Monument | โ SW-832, 912 |
1,234 |
| ๐ฟ Jungle Temple | โ NW-912, -864 |
1,268 |
| ๐๏ธ Ancient City | โ W-1,424, 112 |
1,436 |
| ๐ฐ Buried Treasure | โ E1,609, -311 |
1,632 |
| ๐งฟ Stronghold | โ NE1,172, -1,276 |
1,733 |
| ๐ Diamonds, dig down | โ NW4, 6 Y -58 |
4 |
Nearest instance of each type inside a 5,000-block box centred on spawn. Coordinates are the structure's origin; ancient cities and mineshafts sit far below the surface.
Biome mix around spawn
| Biome | Share | Nearest patch (blocks) | |
|---|---|---|---|
| Desert | 38.7% | 0 | |
| Warm Ocean | 11% | 72 | |
| Badlands | 10.2% | 132 | |
| Wooded Badlands | 10.2% | 64 | |
| River | 9.3% | 202 | |
| Eroded Badlands | 4.9% | 317 | |
| Deep Lukewarm Ocean | 4.8% | 792 | |
| Jungle | 3.1% | 792 | |
| Savanna | 2.2% | 933 | |
| Forest | 1.6% | 816 | |
| Bamboo Jungle | 1.5% | 975 | |
| Lukewarm Ocean | 1.1% | 873 |
Surface biome sampled on a grid across a 2,048ร2,048 block box centred on spawn. Biomes under 1% share are omitted, except the biome you spawn in.
Is this seed for you?
A desert start with water at hand, a village within walking distance and a trial chamber ready for early loot.