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Ancient City Under Badlands and Savanna Plateau

🔥 Nether Fortress

A high-elevation spawn with an Ancient City close by, but a long trip for villages.

A bird's-eye view of a varied landscape featuring a mix of green savanna, arid badlands with reddish hues, and rocky grey mountains, all bordering a large blue ocean.
3D fly-over of the world around spawn, rendered from the seed. Click to open it in the interactive 3D map.
Version
Java 26.2
+11
26.226.1.226.1.126.11.21.111.21.101.21.91.21.81.21.71.21.61.21.51.21.4
Spawn
-104, -24
Spawn biome
Eroded Badlands
Seed 171100129912

You spawn at a high elevation, looking out over a diverse landscape. A rare Ancient City is just about 192 blocks away from your starting point, an excellent find if you are looking to delve into deep dark adventures early. Head just slightly southeast and dig down to locate this valuable structure.

While the Ancient City is close, many other key structures are a fair distance, requiring some travel. However, the varied terrain around spawn offers immediate access to interesting biomes like Eroded Badlands and Stony Peaks, providing unique building opportunities and resources right from the start.

What you land in

You land in Eroded Badlands at y=140, a high point with dramatic terrain. Around you are immediate changes in elevation and colorful badlands blocks. There are also patches of savanna and desert within about 32 blocks, offering a mix of early game resources and scenery right at your fingertips.

Structures nearest to spawn

Beyond the nearby Ancient City, you will find an Ocean Ruin about 190 blocks away and a Shipwreck at about 220 blocks, providing some early ocean exploration. Mineshafts are a bit further, about 269 blocks, while a Desert Pyramid is a more significant journey at about 604 blocks.

StructureCoordinates (X, Z)Blocks from spawn
💜 Amethyst Geode ↘ SE-59, -2 50
🌊 Ocean Ruin ↙ SW-272, 64 190
🏚️ Ancient City ↘ SE32, 112 192
⚓ Shipwreck ↙ SW-288, 96 220
⛏️ Mineshaft ↗ NE128, -160 269
🌋 Ruined Portal ← W-464, 16 362
⚔️ Trial Chambers ↘ SE192, 240 397
🐪 Desert Pyramid ← W-704, 48 604
💰 Buried Treasure ↙ SW-951, 553 1,025
🏺 Trail Ruins ↓ S288, 944 1,044
⛲ Desert Well ← W-1,244, 436 1,229
🗿 Jungle Temple ↑ N-464, -1,232 1,261
🔱 Ocean Monument ↓ S-224, 1,232 1,262
🏘️ Village ← W-1,408, -272 1,327
🗼 Pillager Outpost → E1,776, 64 1,882
❄️ Igloo ↖ NW-1,872, -2,272 2,860
🧿 Stronghold ↓ S-188, 1,492 1,518

Nearest instance of each type inside a 5,000-block box centred on spawn. Coordinates are the structure's origin; ancient cities and mineshafts sit far below the surface.

Biome mix around spawn

The area around spawn is dominated by Warm Ocean, Lukewarm Ocean, and Desert. You will also find noticeable amounts of Stony Shore and River biomes. For more varied biomes, look for Sparse Jungle about 329 blocks away or a true Jungle about 530 blocks away.

BiomeShareNearest patch (blocks)
Warm Ocean 21.4% 72
Lukewarm Ocean 15.6% 96
Desert 9.4% 32
Deep Lukewarm Ocean 7.6% 480
Stony Shore 7.4% 72
Forest 5.8% 288
River 5.6% 96
Badlands 4.6% 290
Jungle 3.6% 530
Plains 3.2% 315
Sparse Jungle 3.1% 329
Savanna 1.9% 115
Mangrove Swamp 1.6% 1,030
Ocean 1.4% 862
Beach 1.4% 488
Eroded Badlands 1.1% 0
Stony Peaks 1% 45

Surface biome sampled on a grid across a 2,048×2,048 block box centred on spawn. Biomes under 1% share are omitted, except the biome you spawn in.

Is this seed for you?

This seed is best for players who enjoy high-elevation starts and early access to dangerous, high-reward structures. It is ideal for those planning a mountain base or an early game raid of the Ancient City. However, be prepared to travel for traditional villages or other common structures.

Worth it for

  • Ancient City about 192 blocks away – an early game challenge and reward.
  • Immediate access to Eroded Badlands and Stony Peaks for unique terrain and building materials.
  • Desert biome about 32 blocks away for early sand and cacti.
  • Ocean Ruin and Shipwreck within about 220 blocks for quick underwater loot.

Worth knowing

  • No village within about 1300 blocks – requires significant travel for early trading.
  • Spawn is high and can be exposed, requiring immediate shelter.
  • No common forest biomes particularly close, requiring some searching for wood variety.