- Version
- Java 26.2
+11
26.226.1.226.1.126.11.21.111.21.101.21.91.21.81.21.71.21.61.21.51.21.4 - Spawn
- 24, 8
- Spawn biome
- Dark Forest
You spawn in a dense Dark Forest at y=67, surrounded by tall trees and giant mushrooms. Head just about 154 blocks to find Trial Chambers, or about 28 blocks for an Amethyst Geode. A Pale Garden, a rarer biome, is also within reach at about 233 blocks.
Structures nearest to spawn
| Structure | Coordinates (X, Z) | Blocks from spawn |
|---|---|---|
| 💜 Amethyst Geode | ↑ N16, -19 |
28 |
| ⚔️ Trial Chambers | ↘ SE160, 80 |
154 |
| ⛏️ Mineshaft | ↘ SE128, 128 |
159 |
| 🌋 Ruined Portal | ← W-256, 0 |
280 |
| 🏺 Trail Ruins | ↓ S112, 320 |
324 |
| 🌊 Ocean Ruin | ↑ N48, -512 |
521 |
| ⚓ Shipwreck | ↖ NW-368, -336 |
522 |
| 🏘️ Village | ↓ S272, 832 |
861 |
| 🗿 Jungle Temple | ↗ NE816, -496 |
939 |
| 🏚️ Ancient City | ↘ SE992, 432 |
1,057 |
| 🔱 Ocean Monument | ↖ NW-416, -960 |
1,063 |
| 💰 Buried Treasure | ↙ SW-919, 569 |
1,097 |
| 🗼 Pillager Outpost | ↗ NE864, -784 |
1,154 |
| 🏰 Woodland Mansion | ↙ SW-1,776, 1,824 |
2,557 |
| 🧿 Stronghold | ↑ N-556, -1,500 |
1,616 |
Nearest instance of each type inside a 5,000-block box centred on spawn. Coordinates are the structure's origin; ancient cities and mineshafts sit far below the surface.
Biome mix around spawn
| Biome | Share | Nearest patch (blocks) | |
|---|---|---|---|
| Dark Forest | 16.5% | 0 | |
| Forest | 14.2% | 429 | |
| Plains | 11.5% | 559 | |
| Ocean | 10.7% | 358 | |
| Old Growth Birch Forest | 9.8% | 132 | |
| Birch Forest | 8.9% | 91 | |
| River | 8% | 45 | |
| Stony Shore | 3.9% | 528 | |
| Lukewarm Ocean | 2.1% | 421 | |
| Sparse Jungle | 2% | 590 | |
| Savanna | 1.9% | 653 | |
| Deep Ocean | 1.7% | 615 | |
| Beach | 1.6% | 435 | |
| Jungle | 1.6% | 416 | |
| Meadow | 1.5% | 72 |
Surface biome sampled on a grid across a 2,048×2,048 block box centred on spawn. Biomes under 1% share are omitted, except the biome you spawn in.
Is this seed for you?
Players who enjoy a dark forest start with quick access to Trial Chambers and other early-game structures.