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Spawn in Plains with Ocean Ruins Nearby

๐Ÿ’Ž Loot

A seed with a close ocean ruin and Trial Chambers just a short walk away.

A bird's eye view of a large ocean with several small, forested islands and a coastline in the distance.
3D fly-over of the world around spawn, rendered from the seed. Click to open it in the interactive 3D map.
Version
Java 26.2
+11
26.226.1.226.1.126.11.21.111.21.101.21.91.21.81.21.71.21.61.21.51.21.4
Spawn
504, 392
Spawn biome
Plains
Seed -3382590625088767065

You spawn in a flat Plains biome, not far from a large ocean. The nearest Ocean Ruin is about 97 blocks away, a good spot for some early exploration. If you head a bit further, you'll find Trial Chambers about 243 blocks from spawn.

Structures nearest to spawn

StructureCoordinates (X, Z)Blocks from spawn
๐Ÿ’œ Amethyst Geode โ†‘ N508, 378 15
๐ŸŒŠ Ocean Ruin โ†™ SW464, 480 97
โ›๏ธ Mineshaft โ†™ SW432, 496 126
โš“ Shipwreck โ†‘ N560, 176 223
โš”๏ธ Trial Chambers โ†’ E736, 320 243
๐Ÿ’ฐ Buried Treasure โ†“ S393, 665 295
๐Ÿ”ฑ Ocean Monument โ†— NE752, 192 319
๐ŸŒ‹ Ruined Portal โ†˜ SE768, 656 373
๐Ÿ˜๏ธ Village โ†˜ SE944, 1,360 1,063
๐Ÿ—ผ Pillager Outpost โ†“ S816, 1,552 1,201
๐Ÿบ Trail Ruins โ†‘ N240, -976 1,393
๐Ÿ—ฟ Jungle Temple โ†’ E2,080, 96 1,604
๐Ÿช Desert Pyramid โ†“ S656, 2,832 2,445
๐Ÿง™ Swamp Hut โ†™ SW-512, 2,736 2,555
๐Ÿงฟ Stronghold โ†˜ SE1,604, 1,012 1,263

Nearest instance of each type inside a 5,000-block box centred on spawn. Coordinates are the structure's origin; ancient cities and mineshafts sit far below the surface.

Biome mix around spawn

BiomeShareNearest patch (blocks)
Ocean 35.8% 45
Deep Ocean 14.6% 286
Forest 10.5% 32
Deep Lukewarm Ocean 8% 616
Beach 6.8% 64
Plains 6.4% 0
Lukewarm Ocean 5.1% 834
River 4.8% 143
Old Growth Birch Forest 3.4% 455
Birch Forest 1.8% 405
Savanna 1.1% 1,002

Surface biome sampled on a grid across a 2,048ร—2,048 block box centred on spawn. Biomes under 1% share are omitted, except the biome you spawn in.

Is this seed for you?

Players who enjoy ocean exploration and close access to various early-game structures.